package game.fury;

import android.app.Activity;
import android.os.Bundle;
import sheep.game.*;

public class World extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        
        Game game = new Game(this, null);

      
        game.pushState(new IntroScreen(game, this));
        
        
        setContentView(game);
   

    }
    
    public void quit() {
    	super.onDestroy();
	    this.finish();
    }


}